In these, the player participates in dull and predictable quick-time events to land blows on the bad guy's ribs or face. Rounding out the overall poorness are boring and repetitive fist fights with main villains that usually punctuate the chapters. The alternative of sneaking around and taking out enemies quietly provides no tangible reward, other than boosting your end-of-level score. On medium difficulty, the game is a breeze to finish in about six hours simply by running and gunning your way through. While players have the option to be sneaky and use Bond's smartphone to discover hidden dossiers on characters and organizations, there's little incentive to do either. There are a few sequences that put the player into different non-shooting situations, such as skiing down a mountain or driving a car and avoiding satellite laser strikes, but these suffer either from poor controls or repetition and brevity. Few of Bond's other trademark aspects – gambling at the casino or seducing beautiful women – are explored. It's nice that there's more content coming, but until it arrives this game literally has no ending.Ī lazy narrative's can sometimes be ignored if there is great gameplay and presentation. The space station starts to break up, at which point you get ready to make a thrilling escape … but then the credits roll. With a sixth mission based on Skyfall coming as a free download in November to coincide with the new movie, 007 Legends abrubtly ends after Moonraker's main bad guy is defeated. He generally does a good job, as does Judi Dench as M in the few lines she has. It is hard, after all, to get emotionally invested in defeating Franz Sanchez and Gustav Graves, the respective villains of License to Kill and Die Another Day, without the benefit of a proper build-up.Īnd rather than faithful re-enactments of the films, some of which were made in the sixties, the segments are reimagined for modern times – Bond uses his smartphone throughout – with Daniel Craig doing the voice acting honours in each case. If you haven't seen them – and with the films covered, that's an easy feat – you won't know what's going on and probably care even less. The missions abruptly throw players into the middle of their respective movies with little context. Rinse and repeat for the other three parts. When the first Goldfinger missions are over, for example, we return to Bond's watery haze for just a moment, then we're off to the Swiss Alps for On Her Majesty's Secret Service without any summary or set-up. But the transitions between the classic movie sequences are non-existent. The game is experienced as series of flashbacks after Bond plummets into a river from a speeding train ( see the movie trailer for how that happens).
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